Hypershunt starsector.

Back in the day with the very first patch that introduced them, barely anybody, as it was mathematically impossible to meet the transplutonic requirement of the required hypershunt tap (unless you personally, manually shipped and over stockpiled expensive transplutonics to meet the demand via artificially inflated stockpile for some months ...

Hypershunt starsector. Things To Know About Hypershunt starsector.

Originally developed by Diktat engineers after spending cycles dealing with the unique conditions of the inner Askonia system. Decreases the effect operating in a solar corona has on combat readiness by 75%; also has the same effect against storms in deep hyperspace. In combat situations, reduces energy damage taken by 10%. OP cost: 3/6/9/15 S-mod: …Standard starship fuel on which interstellar civilization relies. Composed of anti-matter trapped in fullerene shells mixed in a semi-stable foam with heavy isotopes of hydrogen. Fairly safe.In-Game Description Fuel is an important resource required for hyperspace travel, entering hyperspace, using the Emergency Burn & Transverse Jump abilities, as well as orbital bombardments. Fuel is not ...The Hyperion is a High Tech frigate with an immensely demanding upkeep for its size. With its impressive flux values and 3 medium weapon mounts, the Hyperion fills a role similar to a compact destroyer or heavy frigate. Wolfpack Tactics (SPOILERS) 0.96 Reduced mass to 200 (was: 300); affects ship/ship and ship/asteroid collisions etc Added built-in Delicate …The other hypershunt seems to always spawn at Ulubis. This is using 0.95a RC15. Not sure if this affects anything, but I noticed that (using devmode) there are usually 3 purple systems, the third being Gamma Thalos, which is a "false" (no hypershunt) system, so not sure if it's something happening when the code selects hypershunt locations.Colony management is kinda busted in 0.95. TL;DR: The new upgrades seem to push players unavoidably into even MORE Alpha-Core-Admin spam than the last version. That's because the requirements for all the little goodies to function - including the hypershunt and the cryosleeper and the fusion lamp - all necessitate an array of extremely-specific ...

The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a High Energy Focus system to support them. It ...The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a …The Eradicator is a Low Tech Fast Cruiser capable of quickly closing with and destroying targets with rapid, ballistic fire and missiles. The base variant is equipped with an Accelerated Ammo Feeder, making it more specialized towards shooting, while the pirate variant is more able to close in with targets or disengage using its Burn Drive. 0.96 …

It's not too impressive but it works.0:00 Start0:08 Builds1:10 Battle Start2:10 Two dead doritos

Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played Starsector for o... We take our fleet to the coronal hypershunt and engage its defenders.Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player spa...The Hyperion is a High Tech frigate with an immensely demanding upkeep for its size. With its impressive flux values and 3 medium weapon mounts, the Hyperion fills a role similar to a compact destroyer or heavy frigate. Wolfpack Tactics (SPOILERS) 0.96 Reduced mass to 200 (was: 300); affects ship/ship and ship/asteroid collisions etc Added built-in Delicate Machinery 0.95.1a Phase Teleporter ...Regarding point 2, yes. Putting any AI core in Population and Infrastructure reduces the demand imposed by the Lamp or Tap by 1 unit, to 9. You can't have both at the same time though. You can get 10 units of Volatiles production by colonizing a +2 Volatiles gas giant, putting a plasma dynamo on it, and either using a story point to improve ...Basically title. I found 2 Hypershunt taps and a cryosleeper station, but forgot where. Anyway to see that? theres a mod called "scan those gates" which lets you find the location of all of them instantly, and captains log which adds a megastructures tab iirc, though the former might have it on its own, not sure.

Category page. Edit. Weapons that are part of the Omega faction, introduced in version 0.9.5.

The Pristine Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Pristine Nanoforges have a base price of 200 000 credits. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Additionally, having a Pristine Nanoforge installed will increase the ship quality of ...

Starsector > Announcements > Starsector 0.95a (Released) Patch Notes ... Was also wondering, regarding the balancing for sunlamp/hypershunt tap. Does the colony output/input system work in a manner if say. I have a colony that is outputting 10 Volatiles (in theory). Said colony can supply an infinite amount of input demands long as each …r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it.The Pegasus-class Missile Battleship is a midline design capable of carrying and quickly unloading an array of large Missiles. These are backed up by many medium mounts for Ballistic and Energy weapons, and four small Energy mounts, positioned for both offensive and defensive roles. It is fielded by the Persean League. The Pegasus' Fast Missile Racks system is what allows it to quickly bring ...Hypershunt tap. Installed in population. Increases the number of industries that can be installed on the planet by 1. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Can only be installed within 10 light years of the "coronal tap ...The High Tech Station is one of the three buildable station industries. It is rare in the Sector, being found only around the core Tri-Tachyon planets of Culann and Eochu Bres, the Persean League's Yesod, and the occasional pirate base. Unlike other station types, the core modules are not shielded directly. Instead, two separate Shield Modules run along the inner ring (moving faster than the ...Modding. Discuss modding Starsector here. 48418 Posts. 3404 Topics. Last post by Wyvern. in Re: [096.RC10] Planetary... on Today at 02:47:33 PM.

Rugged Construction. Edit. Reduces most negative effects of d-mods by 50%. If disabled or destroyed in combat, the ship has a 50% chance to avoid new d-mods, and is almost always recoverable after the battle. Also reduces the supply cost to …For just 2 points, the light mortar is a great budget HE weapon. Poor accuracy makes it unlikely to hit fast frigates at max range. Can do solid damage to destroyer armour. Medium Ballistics: Heavy Needler: B. Basically 2 needlers with 100 more range, but also a second more cooldown.May 5, 2023 · As it happens that was the premise of my last playthrough. Speedrun the hypershunt battles, and then savescum them to try to get the weapons I wanted. (Result: the types of weapons dropped after the battle is largely fixed, however there is some randomness to the quantity of each weapon type dropped. A mix of several Old Earth species and a little imagination produced this creature which grows wild in the crushing depths of Volturn's sea-floor. The flavor is said to be exceptional.In-Game Description The price of Volturnian Lobster is unique in that there is only one source of it: the planet Volturn in the Askonia Star System, home to the Volturnian Lobster Pens. The price it commands ...The other hypershunt seems to always spawn at Ulubis. This is using 0.95a RC15. Not sure if this affects anything, but I noticed that (using devmode) there are usually 3 purple systems, the third being Gamma Thalos, which is a "false" (no hypershunt) system, so not sure if it's something happening when the code selects hypershunt locations.

The hypershunt and cryptosleeper locations: (no winner planets in vicinity IMO) Hypershunt north. Dyriad blue giant star system in the Pharos constellation north of Tia and Ta'ext (core world) Hypershunt south. Freyja, blue giant south of Askonia (center core world, Sindrian faction) in the Hadreel Nebula constellation. At the map edge.

The Autonomous Mantle Bore is a special item. It can be installed into the Mining industry. Autonomous Mantle Bores have a base price of 80 000 credits. Not a gas giant and not habitable. Increases production of Ore, Transplutonic Ore, and Organics by 3 units. Increases Pather interest by 4. As an industry item added in Version 0.95, a …A video showcasing the power of the Ziggurat. If you have both phase skills it's pretty much untouchable. Really fun ship, feels like a new and better player...Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases colony income by 25%, or by 125% with an Alpha Core, a Dealmaker Holosuite, and improvements Reduces ...Category page. Edit. Low Tech hulls are a staple for many pilots in the sector. These ships rely greatly on ballistic and missile based weapons, and boast high hull and armor levels. They are very-much frontline ships capable of both taking a beating, and dishing out a considerable amount of damage.Re: Coronal Hypershunt guardians early « Reply #7 on: July 31, 2022, 05:39:24 AM » Somebody beat the Tesseracts with only 2 Onslaught (XIV), so if you get the neural link skill, a bunch of personal skills, and somehow scrounge two Onslaughts, you could pull it off fairly early.Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played Starsector for o... Along with new story missions, Starsector has added a lot to discover on the star map in the 0.95a update. One thing that numerous commenters have hinted at...The Champion is a Midline heavy cruiser suitable for both long-range stand-off and short range close-quarters fighting against heavier targets. The placement of all 8 of its frontal weapon mounts and frontal shield favor head-on confrontations, but leave its flanks and rear relatively vulnerable, especially given lack of a built in mobility system. The single heavy energy mount allows it to ...The Spark is a Remnant interceptor. Remnant fighters can be used by the player without special skills, as LPCs can be obtained as loot from defeated Remnant fleets and research stations. 0.95a Now uses "high delay" PD Burst laser which has halved charge regeneration Effectively: same initial damage burst, halved sustained damage after that .8.1a-RC5 Engagement Range reduced from 5000 to 4000 ...

you're gonna need either 20k fuel to start that hypershunt to work at the end of those 11 months. Colony resources are on a logarithmic scale. As long as you meet the number required, it can cover every other colony that demands it. You produce 10 metals, it'll cover every base that demands 10 metals or less. Yea, it's confusing when you first ...

How about this: Since hypershunt are so rare and so guarded, and so fucking expensive to repair, buff. Range: 10LY to infinite. Cost: 10 transplutonics to 5 transplutonics. Benefits: +1 industries to +3 industries. Perk: High Powered Computational matrix : all AI cores used in this market have their buffs increased by 15%, overclocks ...

We take our fleet to the coronal hypershunt and engage its defenders.Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player spa...The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a High Energy Focus system to support them. It ...As it happens that was the premise of my last playthrough. Speedrun the hypershunt battles, and then savescum them to try to get the weapons I wanted. (Result: the types of weapons dropped after the battle is largely fixed, however there is some randomness to the quantity of each weapon type dropped.Flux Hypershunt hullmod: - New passive system added: Flux Discharge - When the ship's flux level is above 50%, the build-up flux can be released as a deadly discharge by venting, and this deals energy damage to nearby enemy ships. - When installed on a modular ship, the hullmod will extend to the modules. High-Throttled Weapon Torque hullmod:The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. Greatly increases population growth. The Cryorevival Facility is a structure. It is available to all colonies established within 10 light-years of a system where a Domain-era Cryosleeper is present, once the Guardian has been defeated ...Re: [0.96a] Ashes of The Domain. While Nexerlin feels like an Addon this feels more like a DLC/Expansion. I hope Alex will incorporate some aspects of this mod into the core game, a war for resources or some things. where there is a new sector with this economy and features and maybe some new/old factions.The Invictus-class dreadnought is an ancient design fielded by the Luddic Church. It boasts enormous ballistic firepower in a vast hull supported by a pair of large missiles, with the potential to act as a carrier. However, it's costly to field and maintain compared to its contemporaries. Even though the Invictus has absurdly high armor, the built-in hullmod Ablative Armor reduces the ...Nightmare Fuel / Starsector. Nightmare Fuel /. Starsector. The Persean sector is fraught with peril for the surviving inhabitants who are trapped there, from the numerous pirates and religious zealots to the almost entirely unmapped outer systems that few return from. Not to mention that technology has been degrading over the past few centuries... Eos Exodus is a Luddic Church system with an additional Independent market. Center of the Eos Exodus System Planetary Conditions Abundant Volatiles: Abundant volatiles may be economically extracted from Phaosphoros.+1 production (Mining). Hot: High temperature conditions of Phaosphoros necessitate specialized equipment to perform normal operations, complicating life support and infrastructure ...

She talks about a coronal hypershunt before she gets angry, but even after that I went to secure one from the super spoopy aliens that shoot what looks like dark matter at you and bring the coronal hypershunt into a working order, there is nothing at Galatia. ... Vanilla Starsector is a storytelling game, and it's not complete until the writers ...The AI Remnants are a minor faction hiding in the outer reaches of the Sector. They present a serious threat to unwary explorers. They are usually known as the [REDACTED] by the game's community, as this faction's existence is a spoiler. Systems that are inhabited by the Remnant can be identified by the warning beacons in hyperspace. The beacon's color …This page contains the version history of Starsector (formerly 'Starfarer'.) The latest version change log and discussion thread can always be found on the official site in the Announcements subforum and is where all of the information below was obtained. Blog post/download links here. Hotfix: 0.96a-RC10, May 20, 2023 Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the ...To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this ...Instagram:https://instagram. madera county jail searchjand i mfglcps go classlink3444 kossuth ave phone number Go to starsector r/starsector ... By the time you can use the Hypershunt (And if you even get lucky enough to find the damn item required to use it) you'll already have multiple colonies at a large size (Volatiles required is huge) and that extra industry aint gonna make you much more money, whereas a Cryosleeper makes a large sector area very ... wow aotc meaningcolorado springs forecast 10 day Slipstreams are "rivers" in hyperspace that propel fleets along their length at high speeds. They can be used for fast, fuel-efficient travel, or pose barriers that must be crossed. Motion along a slipstream costs half the fuel to travel the same distance normally in hyperspace, in addition to the fuel savings from traveling above burn 20. Slipstreams in the Sector largely follow pre-defined ... jailtracker ky whitley county The red planet is actually easier then most radiant ordos, any decent sized fleet can do it with a good mix of capitals and cruisers. For the tesseracts, get some tanky ships that can take hits and some smaller frigates to flank. Don't worry about fleet cap and if you have, utilize the biggest when dealing with the tesseract.Move in the direction you want to go and activate the "Hyperwarp Jump" ability. Warp distance is based on current burn level: 0.5 light-years per burn level. Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination. Can't be activated near non-allied fleets.The green named system is the cryosleeper and the pink name is the hypershunt. 4. Reply. Share. Report Save Follow. Continue this thread ... More posts from the starsector community. 460. Posted by 6 days ago. Modded ships can sometimes be hilarious. Meme. View Comments. Play. 0:00. 0:00. Settings. Fullscreen. 460. 26 comments. share. save. hide.