Eu4 japan ideas.

1. Unify Japan before 1575; 2. Start develop your provinces to 20 and build manufactories there (make sure they are land connected to your capital and part of a state); 3. From 1600 to 1640 save money and embrace the institutions that you haven't embraced yet; 4. From 1640 to 1650 save money and monarch power;

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"Without fail", ironic as that is here, I managed to completely botch unifying Japan. I tried Uesugi, Oda and Shimazu. Oda I got close but Ashikaga started annexing, I took the Shogunat (they would even annex my allies mid-war somehow), but then lost my mercenaries when I DOW'd to annex them later and they started beating me.Just make sure not to fight in unfavorable terrain. Your first goal is to conquer at least 13 provinces with Jurchen culture. You already start with 7 and we need 20 to form Manchu. Conquering Haixi, Nanai, and Xibe is enough. These three nations also control the provinces necessary for the first mission of yours.Crush the rebels! One random Japanese owned province: Ikko-Ikkis (size 1) rise in revolt. Avoid aggravating the situation. Lose 10 prestige. One random Japanese owned province: Gain province modifier “Rebellious People” for 5 years, giving the following effects: +5 Local unrest. Gain 5 devastation.Japan, with the territory of the Greater East Asian Co-Prosperity Sphere. Additional goal of conquest of China, Australia, every island in the pacific, and maybe even colonize the western area of the New World to become the predominant pacific empire. Reconquest of the holy land as The Knights, form Jerusalem. Ardabil into Persia is really fun.

This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing ⇧Shift + 2, Alt + 2 + 1, ⇧Shift + 3, §, ~, ^, °, ², or ` (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands.The game displays a tooltip block without any actual effects in this place. Hidden effect: If: Limited to: Country flag jap_chose_kaikoku_flag is set. Gain country modifier “Exchange of Ideas” for 25 years, giving the following effects: −10% Technology cost. +25% Innovativeness gain. Gets new missions.A+ ideas: Oda, Tokugawa, Shimazu, Date. If you're a REAL MAN: Amago. Also Ainu can be fun, but not really Japanese. eqnea • 3 yr. ago. Oda is my facorite, but of you are not very experienced then may I suggest the white one or the green one with the flag rhst looks like the eye of a fly. CandleJackingOff • 3 yr. ago.

Welcome to my simple policy planner for Europa Universalis IV by Paradox Interactive. This tool is intended to help with the selection of idea groups, now that policies have become more important to the game. ... Feel free to check out my EUIV videos on my YouTube channel and to contact me with ideas at [email protected]. Idea Groups ...

Early game. As the Ainu , even though a small primitive nation, the player can follow two very interesting gameplays with varying difficulty. One might either can blob and take on the Manchurian tribes, then take on the Ming or try to take the low development provinces of Central Asia (that also would make possible to keep your original ...Effects. The country: becomes Japan.; gets new missions.; gets the event 'New Traditions & Ambitions', unless it is a custom nation.; becomes an empire.; abolishes the 'Shogunate' government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, not owned by themselfes or their subjectsOda's are better by practically any metric other than settler increase (and Oda's goods produced makes them better at colonial than Japan's settlers) I would stick with Oda ideas because they are some of the best military ideas in the game combined with 10% CCR, 10% Province Cost, 5% Tech Cost, and 10% Goods Produced.Apr 4, 2022 · Oda - Europa Universalis 4 Wiki Oda This is a compilation and strategy article for Oda. Mechanics and flavor content are transcluded from other pages. Oda Primary culture Togoku (Japanese) Capital province Owari (1030) Government Daimyo State religion Shinto Technology group Chinese Oda ideas Please help with verifying or updating this infobox.

Influence lead is good (or diplo). Either way, Innovative and Religious for you next two groups (any order), followed by Quality at 4. After that, get what you need (trade for infi money, Mil groups for military, Explo if trade companies are an option, etc.) Dunskap • Army Reformer • 5 yr. ago.

This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing ⇧Shift + 2, Alt + 2 + 1, ⇧Shift + 3, §, ~, ^, °, ², or ` (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands.

In short, go Defensive first, or delay it to the very end because the most important ideas are the first 3. If your build is complete after 6 idea group, Defensive is a usual 'best of the rest' pick. Quantity. The single most over-used and overrated idea group. And also the single most impactful group if handled well.Oda, Date and Shimazu have the best ideas. If you're going for just forming Japan getting Japanese ideas, Uesugi, Hosokawa, or Ashikaga. I played a tall game as hosokawa for reduced development cost and strong economic ideas. It was fun to reach 700 plus dev with just the Japanese provinces and stay ahead in tech.New Germany ideas really shine, even if they are slightly dissapointing after Prussian military-focuses ideas. They have not only +15 ICA, +5% discipline and +0,5 army tradition per year (although itself this idea is weak), but also whopping +20% goods produced, which is insane, especially in time when you can form them at tech 20, +5% admin efficiency, -2 unrest, + 1 dip relation and -10% ...Uesugi is a daimyo holding three provinces in Hokuriku, Japan. For a daimyo, the situation in central Japan is akin to an only the strongest survive situation. Uesugi is one of the few strong daimyo in the 1444 start date and a regular player of the game shouldn't have any major problems growing in size. The player should look out for …Apr 11, 2021 · Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b... Europa Universalis 4 Wiki Active Wikis. ... as they allow the player expand rapidly. The horde ideas also tie in very well to this achievement, especially the -25% core cost which allows for an even faster expansion rate. The nomadic tech group also allows for armies with 100% cavalry ratio. ... though Japan is a nice option for deterrence, if ...Oda ideas or japanese ideas? treb. Dec 18, 2017. Jump to latest Follow Reply. My game as Oda Nobunaga is getting to the point that overthrowing the Ashikaga Shogunate and forming Japan is feasible.

Having set up 23 stacks (cog #) in Korea create beachhead in Japan. 2-3 23 Army stacks will be sufficient or Mercenaries can help if you want to trade ducs for manpower but it shouldn't be necessary. Focus down 3-4 coastal level-1 forts (avoid L-3) and use your anti-piracy fleet and capital-ship to help siege them down; take Ashikaga capital.owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Hello. I know that people like Oda/Shimazu for ideas and Uesugi/Hosokawa for the initial strength. But personally, I'm in no hurry to unite, so the only real thing I look at when picking a Daimyo is their national ideas and whether they are better than the Japanese ones (and culture. I prefer Togoku, as it's Japan's primary culture according to ... Europa Universalis IV > General Discussions > Topic Details. Discussions Rules and Guidelines. Looking at the new map alignment, It looks like Hosokawa is still the best way to start in japan, not least because of its 10% intantry cab tradition, but also it is the largest damyio. I usually started before as Hosokawa before mandate of Heaven as ...

Japanese missions. This article has been verified for the current version (1.35) of the game. This is a list of all missions for countries that start the game as a Daimyo or the Shogun and when forming Japan without the Domination DLC. [1] If Domination is active, Japan gets Japan missions instead.

Way into Korea as Japan. I'd like to ask you for strategy advice. I unified Japan as Uesugi quite fast (finished aroung 1490 owning all of Japan except Okinawa). Expanded into Yeren (my vassal) and now colonize, but the latter didn't pick up too early due to different problems. Now in 1533 I am asking myself how to gain a foothold in Korea and ...Christian Japan - Stardust Crusaders question (possible bug?) TLDR: Anyone know how to get the 10 force-converted countries requirement for the mission? Full ver: So as Japan in order to get the achievement you need to get the "Land of Christian sun" government reform + conquer the middle east. The conquering part is pretty straight forward but ...Welcome to my simple policy planner for Europa Universalis IV by Paradox Interactive. This tool is intended to help with the selection of idea groups, now that policies have become more important to the game. ... Feel free to check out my EUIV videos on my YouTube channel and to contact me with ideas at [email protected]. Idea Groups ...Japanese ideas vs Shimazu ideas Hey EUIV players, i managed to unify Japan as Shimazu and i would like to receive some opinions regarding the "new traditions and ambitions" event. I intend to colonize the pacific and posibly attack ming and vietnam latter on, so should i switch to Japanese ideas or not?This makes most sense to me. Humanist should be taken before you become Emperor of China. 1. JackNotOLantern • 1 yr. ago. That's the best part - you don't become emperor of China, your destroy it. 3. DarkeningHumour • 1 yr. ago. Pretty sure Yuan can choose to become Emperor. It's one of the reasons Yuan is so great.The Best and Worst Idea Groups. I Have Low Eyes. Feb 1, 2016. Jump to latest Follow Reply. WIth hundreds of hours played I have gotten a better idea of idea groups. I know similar threads have existed but given patches and such some things may have changed.Go to eu4 r/eu4 • by ... As for first 3 ideas considering policy bonuses Innovative-offensive-court is the best imo. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics.Europa Universalis IV. ... Then, we have Tenka Fubu, an Oda-unique idea that doubles as one of the single best ideas in all of Japan, matched only by the Ando's -20% transport ship cost, giving us -10% CCR and -10% province warscore cost (a modifier that'll come in more handy much later in the game). Unlike the Date's inferior idea, however ...

It's all relative. Japan ends it's isolation in 1867 and in the space of 40 years it is able to single handedly defeat China and Russia. Japan is literally the ONLY non-European country that not only survives the era of European hegemony without losing territory - it expands into both European (Russian) territory and China/Korea.

Jan 31, 2023. Konnichiwa! Welcome to another week’s Dev Diary, this time around focusing on Japan. As a region, it already received a good amount of interesting content during ‘Mandate of Heaven’, with the introduction of the Shinto interactions, as well as the Shogunate. The goal of revisiting Japan is to expand its mechanics & tie them ...

You'll be starting as Hosokawa. The most powerful of the Japanese daimyo's with a good leader and great starting ideas in infantry and galley combat ability. Those coupled with a morale advisor makes them very deadly at the start of the game. You'll be in constant war until it's unification starting only 2 months into the campaign.Europa Universalis IV Konnichiwa! Welcome to another week’s Dev Diary, this time around focusing on Japan. As a region, it already received a good amount of interesting content during ‘Mandate of Heaven’, with the introduction of the Shinto interactions, as well as...Uesugi is a daimyo holding three provinces in Hokuriku, Japan. For a daimyo, the situation in central Japan is akin to an only the strongest survive situation. Uesugi is one of the few strong daimyo in the 1444 start date and a regular player of the game shouldn't have any major problems growing in size. The player should look out for daimyos ...May 18, 2023 · Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising Sun Hosokawa clan was descended from the Seiwa Genji, a branch of the Minamoto clan, and ultimately from Emperor Seiwa himself, through the Ashikaga clan. It produced many prominent officials in the Ashikaga shogunate’s administration. In the Edo period, the Hosokawa clan was one of the largest landholding’s daimyo families in Japan.EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover... Japan is a rather special case where being highly aggressive and fast conquering very early on is the best way to success. You want to start your first war in like the first or second month after unpausing and then it should be constant warfare until you deem yourself strong enough to take the shogunate from Ashikaga.If you have the economy, be sure to subsidize them and ensure that they colonize. 3) Expansion ideas. These are big, for obvious reasons. Two colonists, 5% settler chance, 20 settler growth. Also, the policy for expansion + exploration gives more growth and 50% reduced uprising chance.

Amago is a one-province daimyo situated in the Chugoku region of western Japan. It's prospects for expansion are somewhat dimmed by the fact that they are completely surrounded by the far larger daimyo of Hosokawa and Yamana, but the deep enmity between these daimyo and others can be exploited with alliances, and the Amago's home province of Izumo starts with a level 2 fortress, ensuring they ...Read the latest tech news in Japan on TechCrunchTake the daimyo with best ideas -> form japan but keep daimyo ideas. Pick the shogun and diplo annex all daimyo as fast as possible ( if you understand the diplo Annex thing well with subjects you can form Japan as early as 1500 and become a world power and get the okey Japan ideas instead of shogun ideas) You do 2 -> but when forming Japan you ...Instagram:https://instagram. they hate us cuz they ain't us gifwkcf tv schedulenstar power outagetravelchannelsweepstakes India super-region. East Indies super-region. Tartary super-region. Asia eastern regions. North America super-region. Central and South America regions. Oceanian super-region. The world of Europa Universalis IV is divided into provinces which are grouped into areas, regions, super-regions and continents. These groupings play a big part in the ... publix super market at northpoint village shopping centery12 jobs Ming has a unique monarchy form with fixed empire rank and fixed dynasty called the Celestial Empire, reflecting the Chinese belief that a well-governed empire was evidence of divine sanction and blessing, whereas a poorly governed or tyrannical one was evidence that the Emperor could be deposed.. Without the Mandate of Heaven expansion, there is a way for Ming to reform and remove this ... glo dispo Daimyo is probably the easier way, but if you want to use the Shogunate to unite Japan, learn to use Enforce Peace. Keep high relations with each Daimyo you think will be attacked. When another declares, enforce peace. They'll most likely refuse. Kick their asses, and either full annex the attacker or re-vassalize.After that, do the same to Maynila. And once that's done and cored, you'll need to wait for coring range onto Japan. Either diplo tech 7, iirc or the third idea of Expansion ideas. I picked Expansion, because I wanted to colonise anyway.Improve relations with Japanese daimyos, and when they're in a war, enforce peace.