Eu4 japan ideas.

General things you should look out for, keep relations high with the shogun while you are growing so he doesnt annex you and he doesnt force you to commit sudoku. If you are insterested I did a campaing as Date, this could give you an insight into the early game, but again, your campaing might play completely different than mine. 4.

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Europa Universalis 4 Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Legacy Wikis.This is a guide on eu4 idea groups. In this video I'll tell you how should you choose ideas, will tell everything about every idea group, tell you their purp...Furthermore, Japan has a +15% Samurai Forcelimit in its ideas! Let's take a look at some highlights around new events and missions: The mission ‘Bushido’ has not only been reworked from the ground up, but it also interacts with the aforementioned new special unit for Japan, the Samurai.I think with 1-2 no cb wars you have enough points of entry to conquer Malacca entirely. Also, going for Mandate of Heaven is almost a natural fit for Japan. Also, with religions you have a ton of options. You can do through incidents: Confucianism (personal favorite), Mahayana, Christian. You can stay Shinto obviously.

Their religion is good, and is even better in version 1.34 with the new fast-reform strategy. Their fully reformed bonuses are : -.05 monthly war exhaustion ; +1 diplo relation ; +5 discipline ; +1 colonist ; -20% stability. Altogether, this makes Aztecs a mediocre nation WHEN CONSIDERING its starting position.Infrastructure ideas are going to be so OP. Combine it with the new changes to eco and admin, then take trade, quality and quantity and you get 40 goods produced, 50 trade eff, a bit of production eff, and insane bonuses to how many buildings you can pump out. +1 building in EVERY single province, with expanding infrastructure being cheaper.

The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.Ideas for Japan? : r/eu4 by Ideas for Japan? After a few months break, starting a new game. Decided to try for Odo into Japan, having never played in this part of the world. Going for Chrysanthemum throne, possibly Khrisitian Japan, and then whatever. Almost time for first idea group, looking for suggestions.

Im playing Otomo and my plan is to unity Japan jnder the cross and then crusade against Asian pagans, but Portugal and Spain havent colonized. Year is 1578 in my current campaign Got most DLCs tooShimazu ideas are incredible. When I was looking through the daimyo idea sets, I noticed a lot of really good ideas, but none were as ridiculous as the Shimazu ideas. Right off the bat, they get -1% army tradition decay and 10% infantry combat ability, guaranteeing victory in the initial bloodbath of Japan, and setting them up for god-tier ...More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop …10) Offensive. Offensive, like the name suggests, is a great Idea Group if you're planning on waging plenty of wars. From better generals to better quality and faster sieges, there are few Ideas with the same amount of wide-reaching bonuses that can drastically affect the war you're fighting.

Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great.

This EU4 1.33 Japan Guide shows how strong the Shogunate is when formed as Uesugi in just 14 years! You can find the link to the ️ 1st part of this run here...

This EU4 Japan Guide shows how you can super quickly unify Japan by 1458 or even earlier as Uesugi if you're managing your wars properly and know how to expa...Japan. They have decent ideas, but no one takes them because every Daimyo has superior ideas Venice. They were a very important nation in their time period, but they have quite crap ideas. Byzantium I feel needs a buff. Their mission tree is great, but their ideas seem to be average tbh Khmer: For such an important country, they are quite weak.Purely in terms of monarch point cost, it depends on your leader, advisers, national focus, and random events. If you just got Exploration, you need 1200 Diplomatic points to get the colonist, Quest for the New World, and the +50% increase in colonial range. I don't know if you need to colonize the Kurils, but you will need to either conquer ...Ante Bellum. Ante Bellum is an alternative history mod currently focusing on Europe, East Asia and parts of the Middle East. The main idea of the mod is to preserve the base game gameplay without flooding the game with new mechanics while also offering new and fresh gameplay experience, provided by the addition of new countries, mission trees ...The most weastern is good.. it runs towards Japan, the rest is not useful. Look at trade ways map. It's worth it to own the new world, but never worth it to colonize it yourself. Make a settlement in Alaska or something and put your capital there, then delete exploration and go conquer the AI's colonies.

I'd say So. Pirate Republic to terrorise the Pacific. Hojo would be pretty good; dev cost, idea cost, cheaper advisors of rulers culture. I remember playing date. I think the ideas are goid for tall. That was like 5 years ago tho, so i dont remember what they actually were. I know there is a 10% dev cost sonewhere in there.4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. Ideas for Japan? : r/eu4 by Ideas for Japan? After a few months break, starting a new game. Decided to try for Odo into Japan, having never played in this part of the world. Going for Chrysanthemum throne, possibly Khrisitian Japan, and then whatever. Almost time for first idea group, looking for suggestions.Europa Universalis IV > General Discussions > Topic Details. I'm behind on pretty much all tech (I've united japan and conquered manchu, year is around 1474) I'm unsure what first idea group to get though, here's the list of possibilities: Influence (diplo annexation and AE) Administrative (core cost and cheaper mercs) Religious (Deus Vult …It's all relative. Japan ends it's isolation in 1867 and in the space of 40 years it is able to single handedly defeat China and Russia. Japan is literally the ONLY non-European country that not only survives the era of European hegemony without losing territory - it expands into both European (Russian) territory and China/Korea.The instant buff to Empire status is amazing, plus the fact is that Japanese ideas are STILL very good even with the nerf. They have +20% Manpower, +15% Infantry Combat Ability, +5% Discipline, and -15% Aggressive Expansion. This isn't as good as Shimazu's purely combat bonuses though so if you play as them, you should keep Shimazu's ideas.

R5: Recently u/LetaBot suggested that you can become Shogun as Ryukyu since 1.26 and with the vassal swarm a Three Mountains achievement should be relatively easy. So I went ahead and tried it. After a few tries I managed to obtain the Shogunate, with (almost) all daimyo's loyal, as early as 1466! The strategy is as follows:

Let the good times roll - 250% Goods Produced Modifier. R5: Decided to do a casual game with mazximizing the Goods Produced Modifier. Played as Britain, flipped to Ibadi and moved to the new world so that the high value goods would get the global production modifier. In the end I missed out on 30 coal provinces which would have brought it up to ...Hosokawa => Japan. Take Japanese ideas + quality and exploration as first 2 groups. Claim Mandate of Heaven from Ming, accept 2 of Chinese cultures to avoid disaster. Take 20 % ship durability decree, create tributary states, take naval, maritime + humanist and other idea groups for extra ship durability from ideas and policies. Congratulations!Just make sure not to fight in unfavorable terrain. Your first goal is to conquer at least 13 provinces with Jurchen culture. You already start with 7 and we need 20 to form Manchu. Conquering Haixi, Nanai, and Xibe is enough. These three nations also control the provinces necessary for the first mission of yours.This makes most sense to me. Humanist should be taken before you become Emperor of China. 1. JackNotOLantern • 1 yr. ago. That's the best part - you don't become emperor of China, your destroy it. 3. DarkeningHumour • 1 yr. ago. Pretty sure Yuan can choose to become Emperor. It's one of the reasons Yuan is so great.This EU4 Japan Guide shows how you can super quickly unify Japan by 1458 or even earlier as Uesugi if you're managing your wars properly and know how to expa...Crush the rebels! One random Japanese owned province: Ikko-Ikkis (size 1) rise in revolt. Avoid aggravating the situation. Lose 10 prestige. One random Japanese owned province: Gain province modifier “Rebellious People” for 5 years, giving the following effects: +5 Local unrest. Gain 5 devastation.Having just formed Japan with Oda, gotta state that those ideas trump any. Only reason I could envisage for selecting Japanese ideas over the oda is if youre planning to grab as many colonies as poss before the usual suspects arrive. Nice, and would you recommend forming Japan or stick with the shogunate government type? #2.Hosokawa clan was descended from the Seiwa Genji, a branch of the Minamoto clan, and ultimately from Emperor Seiwa himself, through the Ashikaga clan. It produced many prominent officials in the Ashikaga shogunate’s administration. In the Edo period, the Hosokawa clan was one of the largest landholding’s daimyo families in Japan.Quantity is really good in Japan for unification. the force limit is small in this stage. The FL and manpower helps your take on alliances. After that it's entirely up to you. Difference being you want to exploration or not. 3.

In my second try I had better luck. Though thing is I don't know how I'm gonna defeat Korea. My income is back to being poor again. I'm behind in Admin and Diplo tech. Korea's got 78 ships. 6/19/27/26.

Europa Universalis IV: Domination is the latest expansion for the popular strategy game from Paradox Interactive and there's also a free update for all players. ... Japan: Unite Japan as you deal with the power of the Shogun and the independent Daimyos. Choose to open the country to foreign influence or keep it isolated, while deciding upon ...

Uesugi or Japan ideas? Hey guys. Decided to go for a game with Japan, and after many unsuccessful Oda tries, I got done with it and decided to go with Uesugi. Game going really well so far, got half of Japan already at 1474, and there only 5 Damyos (is that right?) left with me included. Already developed Renessance, but with the fast expansion ... owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.While Date ideas certainly look strong, the idea/tech/development cost reductions as well as two underwhelming, to say the least, ship ideas take the set down quite a bit. I personally prefer Ito ideas which feature the same core creation cost and AE reduction, but also contain -5% province warscore cost, +2 tolerance of heathens and +10% goods produced.Im playing Otomo and my plan is to unity Japan jnder the cross and then crusade against Asian pagans, but Portugal and Spain havent colonized. Year is 1578 in my current campaign Got most DLCs tooYamana was a breeze. I recommend them. U shud form Japan before you finish an idea group anyway. Japanese ideas really strong, but lock u into colonialism. AuxiliaryFunction • 6 yr. ago. It is very easy to form Japan as a Daimyo. Step 1: Kill shit. Step 2: Fuck the Shogun. Step 3: Profit.Admin ideas are nearly all geared toward early-game play (mercs plus interest reduction). CCR and gov cap are great but not worth using up an idea group slot and ~2,100 paper mana most of the time, IMO, given the rest of the ideas in the group are mediocre to bad.owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Form Japan but keep ideas and traditions. 2. Reply. Share. Report Save Follow. level 2. Op · 3 days ago. Padishah. But banner. :C. Right tho. 1. Reply. Share. Report Save Follow. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 280k. Map Staring Experts. 1.5k. World Conquerors ...Japanese ideas are more macro-based with -2 unrest and -.15 AE; whereas Shimazu is better militarily. From your speed of conquest, Shimazu ideas will likely serve you better. Japanese ideas do have a colonization idea, but it is just a perfect waste of resources when you can TC (hard for Japan if you are on 1.28+).Korean rework threads have been posted numerous times in the eu4 forums, the general consensus being that: Their national ideas are one of the worst in the game (literally worse in all of East Asia bar Siberian ideas) and needs a buff, especially to the navy. Giving the classic Naval Morale already makes the idea set far better and actually viable.

17 de abr. de 2023 ... Grand strategy title Europa Universalis 4 sees its 10th anniversary ... Japan. The update makes these countries a lot more powerful and ...EU4 Japan is one of the most interesting regions outside Europe. why you ask? find out in this video!!Live on Twitch! - http://www.twitch.tv/thesocialstreame...Step 5: Allow others to colonize the area as well. You want as many colonial nations in the area as possible. Therefore, England is a very good choice. There is a good chance Portugal will colonize the region by themselves, helping you later by giving your future nation targets to conquer.Instagram:https://instagram. emuaid max walgreensweather forecast 11230zinnia maldonadoshelby county inmate list Carbon-J • 4 yr. ago. Defensive Ideas are the best Military Group in your situation. They cut down on maintenance and attrition while increasing your morale and yearly army tradition. High army tradition is really good for Japan. Build enough forts (which will be cheaper with this idea group) and have Defensive Ideas and you will rapidly ...4. 6. 6 comments. Best. InterPeritura • 4 yr. ago. My question is which are idea set is better? Japanese ideas are more macro-based with -2 unrest and -.15 AE; whereas Shimazu is better militarily. From your speed of conquest, Shimazu ideas will likely serve you better. Japanese ideas do have a colonization idea, but it is just a perfect ... hardin county jail inmates kountze txwhat happened to phil beisel A boquet of Kanako's favorite flowers. 1. A shiny gem shaped like a snake. 2. a yin-yang orb in the form of a ring. 22. a marriage certificate. 14. TOP COMMENT (Winner shall get free cheese)Best: naval, maritime, inno and eco if you play tall England or tall Japan; admin and humanist if you blob; exploration and expansion (that policy is very good, if you are France you can get +20 settlers for free) if you go colonial. I love playing island countries, so being literally unbeatable is very good. huntington bank routing number illinois Approximately 1,500 earthquakes are recorded in Japan every year. The magnitude of each earthquake varies, and larger earthquakes between 4 and 7 on the Richter scale regularly occur.Read the latest tech news in Japan on TechCrunchUesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ...