Hoi4 combat width.

This is because the game will try to get as many divisions in combat until it reaches the combat width of the battle. 34w divisions will lead to 25%+ penalty, while 36 will only give around 3%. For most people, i recommend that you use combat widths that are under 10% in the Weighted Average Penalty Category.

Hoi4 combat width. Things To Know About Hoi4 combat width.

When it comes to efficient space utilization, understanding the role of dimensions and width is crucial. Whether you are designing a new office layout or organizing your living space, getting the dimensions and width right can make a signif...14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ...If a unit goes over the maximum combat width, it will get massive debuffs on its fighting effectiveness, so you want them to fit perfectly into the terrain combat width. The unit sizes I recommended all fit this requirement. - four 21-width-divisions, 3 27-width-divisions and 2 42-width-divisions all fill the combat width in a forest without ...Hardness: Average of Hardness of Line Battalions = Hardness of the Division. Example: If there are 4 Batallions, 2 Infantry (1936) and 2 Light Tanks (1934), then the calculations would look like this: Average of Hardness of Line Battalions = Hardness of the Division (80 + 80 + 0 + 0) / 4 160 / 4 = 40. Combat battalion composition determines …Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.

Nov 30, 2018 · Because of this, and the difficulty of getting HP on a lot of division types compared to before, making divisions of width 27 and 40 is more viable. 20-width divisions should be almost entirely MOT/APC/IFV just to be durable and preserve equipment losses. Support AA is identical in stats to mainline AA except for combat width. Yeah, it's still important. They changed a couple of things that made it less important. The biggest was that they changed the combat width allowed in different terrain types so that there wasn't an optimal width for all terrains. It has the same effect on combat that it did before but it’s not much trickier to perfect that effect on combat ...This page was last edited on 17 June 2023, at 10:23. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Hearts of Iron 4 Wiki; Mobile view

Minimum usual width is 80, meaning you fit 2x 40w or 4x 20w in same 1v1 combat. And then add 1x 40w or 2x 20w each additional front. I.E. you get the same number of battalions in combat either way. 40w allows highest concentration of stats and higher chance attacks land on a single target and cause massive damage.30 width is good if you want to push plains, but honestly anything between 20 and 44 will work. Intelligent-Coconut8 • 10 mo. ago. No 42-44 and whatever that is divided by 2 is generally good enough for width, you won’t fit perfectly so don’t try to. WanderingFlumph • 10 mo. ago. About the only combat width I can say for sure is best is ...

Combat width.The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...While each terrain has an ideal combat width to utilize, the most popular ones in HOI4, from lowest to highest, are 10, 15, 18, 21/25, and 41/45. The advantages of each combat width in HOI4 are as follows: 10: Best for garrisons and low-supply area.

The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.

That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.

7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of: The above leads me to conclude that it is this define COMBAT_OVER_WIDTH_PENALTY that is changing from -2 to -1.5 and that the define COMBAT_STACKING_START = -0.02 remains unchanged. Toggle signature Latest HOI4 resource history spreadsheet (HOI4v 1.12.9 Avalanche).The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.There is no best combat width. The later on the better co-ordination is so larger divisions perform better than earlier. 42 may have better average stats but it also has more extremes than smaller divisions. Generally, I think 21, 22 width divisions or the like provide good flexibility while performing reasonably.There's an introductory interest rate feature available on some business credit cards that isn't offered by other types of variable-rate loans. Update: Some offers mentioned below are no longer available. View the current offers here. Inter...The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:

Minimum usual width is 80, meaning you fit 2x 40w or 4x 20w in same 1v1 combat. And then add 1x 40w or 2x 20w each additional front. I.E. you get the same number of battalions in combat either way. 40w allows highest concentration of stats and higher chance attacks land on a single target and cause massive damage.This page was last edited on 17 June 2023, at 10:23. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Hearts of Iron 4 Wiki; Mobile viewAdd some support arty, an engineer, and maybe recon. Infantry should be your main fighting force with mass assault doctrine. Motorized are reasonably cheap and are very useful against Russia and in Africa, long as you don't go overboard. Beyond that, you can start doing hybrid artillery/infantry for assaults.While each terrain has an ideal combat width to utilize, the most popular ones in HOI4, from lowest to highest, are 10, 15, 18, 21/25, and 41/45. The advantages of each combat width in HOI4 are as follows: 10: Best for garrisons and low-supply area.The ai was pulling off encirclements of its own in the center up to around the marshes. For defensive purposes, 15 widths are incredibly expense per combat width, second only to 10 widths. If you going to use tanks use something cheaper like 9/1s. They take less losses and are the one of the cheapest per combat width.

Im using 22-23 width to reduce supply consumption. They can fit with most of battlefields atm. Many experienced players also suggest 10-12 width to outspam enemies.From bigger ones i'm using 42w, but sometimes it cause issues. Anyway most of popular mods going back to old 10/20/40 system or they change it to 15/30.

Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2.Apr 6, 2018 · You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties. Try staging a small war with a nice country and then give a field marshal command of a bunch of divisions (the more the better) - and eventually he will get the trait. though of course sometimes it takes a little while. 3. dutch_penguin • 6 yr. ago. From the wiki it's based on number of division hours in offensive combat.HOI4 combat width calculator Description. I created this GUI tool in order to visualize which ... This thread is archived. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine ...But that is still less than 20w which is at 82.6, or 21w which is 83.33, which is comparatively 10% better efficiency. Going from 18 to 20 or 21 isn't that big of a move either, its one more infantry or artillery and it will only sometimes make you have fewer formations in the combat to bring more supports.hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ... The ai was pulling off encirclements of its own in the center up to around the marshes. For defensive purposes, 15 widths are incredibly expense per combat width, second only to 10 widths. If you going to use tanks use something cheaper like 9/1s. They take less losses and are the one of the cheapest per combat width.

The combat width of a battle is 40* (X+1) where X is the number of directions the attacker is attaching from (80 width for 1 direction, 120 for 2 directions, ect.) The combat width can be modified by by the tactics chosen by the commanding generals, however this is normally not that important. If this causes you to have more that the max combat ...

In short: 20 width has more Organization than 40 width. 40 width has higher combat stats than 20 width, often just under double (some exceptions). 40 width gets more use out of support equipment per frontage than 20 (Hospital, logistics). 20 width gets more use out of combat support brigades than 40 (twice as many sup art per frontage).

A good template is fill the five support companies with Logistics, Medics, Armored Recon, and artillery of some kind. Then fill the rest of the division up to 60-wdith with Armored Infantry. You may need to play around with it a bit to make it exactly 60-wdith but 60-width is your friend. If you need more armor or want to include tanks in it ...Each Mass Assault sub branch has a -0.4 modifier to infantry combat width. 14.4 - 6 (artillery) = 8.4 . 8.4 / 7 (infantry) = 1.2 width per infantry . 2 - 0.4 - 0.4 = 1.2 . Reply . ... r/hoi4 • Player-led Peace Conferences is actually useful even tho they don't give points after pass, they make every state only cost 1 warscore, a game saver to prevent AI border …Im using 22-23 width to reduce supply consumption. They can fit with most of battlefields atm. Many experienced players also suggest 10-12 width to outspam enemies.From bigger ones i'm using 42w, but sometimes it cause issues. Anyway most of popular mods going back to old 10/20/40 system or they change it to 15/30.There is no best combat width. The later on the better co-ordination is so larger divisions perform better than earlier. 42 may have better average stats but it also has more extremes than smaller divisions. Generally, I think 21, 22 width divisions or the like provide good flexibility while performing reasonably.I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...Dr.Absinthius Sep 17, 2016 @ 2:57pm. the optimal combat width is 10 or 20, because the number is calculated by the infrastructurer x 10. i mostly use 20, except for anti-resistance troops. Mostly because if you build many small divisions, you have to produce more Arty and Support, compared to fewer bigger Divisions.6.1 Targeting 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit] Main article: Combat tactics Tactics are automatically selected by the leading generals. They provide damage, movement speed, and base combat width modifiers in the battle. Combat width [ edit | ]I have seen everything from 15 width to 30. In my opinion with the new coordination mechanic bigger divisions are still better but what do you think? I find 22.5/45 is quite good but sometime 20 is better. It just depends where you are fighting.Try staging a small war with a nice country and then give a field marshal command of a bunch of divisions (the more the better) - and eventually he will get the trait. though of course sometimes it takes a little while. 3. dutch_penguin • 6 yr. ago. From the wiki it's based on number of division hours in offensive combat.The vanilla HOI4 1.11+ update reworked the combat width by changing the 20 and 40 meta. As far as I know and what I saw on the HoI4 sub reddit, it changed the combat width meta to 10, 15, 18, 27 and 41-45. Is the 30 and 60 combat width still the meta in making divisions?Combat Width Redesigned breaks the tyranny of 20w/40w divisions and allows you to design historical or interesting division templates without being unduly …When it comes to purchasing a king size bed, there are several factors that need to be taken into consideration. One of the most important aspects to think about is the length and width of the bed.

I'm actually building 18 width line infantry, 15 width marines, 10 width paratroopers, and 25 width mountaineers, using marines in jungle and marsh, moutaineers is hills and mountains Now they just need to buff armor because at moment I think its pretty severely underpowered.The program goes through every single combat possible in each terrain from 1,2 or 3 directions (where 2 directions is more weighted). It will add the effectiveness (100%-combat width penalty) to a variable, and in the end add all the terrains together to get an average. It does this for every combat width between 6 and 50.These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base. The combat width of a battle is 40* (X+1) where X is the number of directions the attacker is attaching from (80 width for 1 direction, 120 for 2 directions, ect.) The combat width can be modified by by the tactics chosen by the commanding generals, however this is normally not that important. If this causes you to have more that the max combat ...Instagram:https://instagram. kedplasma expresschaffey bell schedulejumbo bucks lotto payouthalo answers august 2023 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of:BlackICE overhauls the equipment system, tech trees, national focus trees, government, and combat from vanilla Hearts of Iron IV. The result is a game with different dynamics (and hopefully much more historical immersion and realism) than vanilla HOI4. For players transitioning from vanilla to BICE, the following highlights are useful to keep ... astroneer hoverboardtacoma power outages The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns. mandalay bay shark reef groupon Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.Thoughts on optimal widths? Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.